If you have been moved by the riots of colors in the modern games and intrigued by the modern gaming techniques that have everything to do with a calculative and prudishly blended colors and visual graphics, it’s time for you to bite your own words. Especially with the release of Closure, the latest creation by Eyebrow Interactive, the concept of color usage and visual graphics has been shaken to the very root so much so that while playing the game you will wonder whether colors ever existed in the world of gaming!
It is a visit to an unexplored world – a world which is not rich in color and a spectacle called visual graphics. Rather, it’s a world made up of tiny pieces of black and white moving murals which only pops up here and there giving hints of a weird world of blunt puzzles for only a handful of seconds and fading out in the oblivion leaving a veil of mystery on that unexplored mystifying world. Those glimpses of only a few moments are more than enough to pique your gaming instincts and nudge you ahead to discover the unknown.
The getup of this extraordinary game is unreservedly somber but having said that, the stunning aesthetics make up for that somberness adding an ‘x-factor’ that keeps you enthralled through the gameplay.
The game comprises of three unique worlds– each with 24 (72 in all) puzzles to solve. You have to work your way through each of them one by one as you explore the inimitable baffling mesh of black and white. You put yourself in the shoes of a nebulous character that carries an orb with him that throws a globe of light in the otherwise dark and unknown world. However, there are instances when you need to move spotlights on strategic points to solve the mystery. But the question is, how do you solve the puzzle? Well, here is a concept so unique in nature that you cannot help but praise the makers of the game. Along the course of the game, whatever the globe of light fails to illuminate turns into black voids, irrespective of what actually it was in reality. That implies that, if illuminated in definite way(s) the obstacles you come across turn into platforms and props and columns coming in your way can turn into empty spaces. Closure does not deal with actual reality but visual reality at any given point in time. A genius in the world of gaming – isn’t it?
Official Website of the game: http://closuregame.com/